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Jar-5 Buff Pack v2.11

A Mod for Helldivers 2
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Five independent, optional JAR-5 Dominator buffs in one pack. Tick any option, or none: damage raises the 275/90 damage pair to 300/90; speed raises the projectile from 180 to 225 m/s (125%).

Per request toggleable options for heavy pen, selectable auto fire, and an increase in reload speed by ~1 second, has been added. Forced projectile medium pen for the Rechambered mod is also toggleable, I'd suggest turning that off otherwise before deploying.
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ababasaurus
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Version
v2.11
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91.5 KB
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  1. Jar-5 Buff Pack

    Four independent, optional JAR-5 Dominator buffs in one pack. Tick any option, or none: damage...

hectic

Members
Members
May 5, 2026
1
1
Would it be possible to implement a progressive damage/AP curve? Gyrojet/rocket assisted rounds have a quirk where they have reduced kinetic energy until they fully accelerate. So reduced or normal damage at first,but gain damage and penn the longer they accelerate.
 

ababasaurus

Members
Members
Sep 26, 2026
11
7
It'd be similar to a reverse damage falloff due to drag that other projectiles use wouldn't it. For the AP it's not conceptually impossible but the AP would probably have to come from co-opting the system used for arming distance, the same thing that makes grenade projectiles not explode if it's too close. I can try giving the projectile negative drag to see if that increases the damage and if that fails then simulating it with a small explosive if it's sufficiently far enough would work. Probably. I'll try to implement it.
Tomorrow, I mean.
 
Last edited:

ababasaurus

Members
Members
Sep 26, 2026
11
7
What version are you running? I'll update it with various optimizations anyway. Could be the case that it's never finding the Jar-5 due to mod conflict? When does your game lag? If it's only initially then that's the mod checking the game's memory for the right addresses to change.
 

ababasaurus

Members
Members
Sep 26, 2026
11
7
I would make the mod rely on HD2Runtime since it would decrease the total amount of work needed by all mods but it doesn't grant me the ability to increase the Jar-5s reload speed, the method that mod uses is one I've tried but found only targeting the armor's passive to be effective.
 

ababasaurus

Members
Members
Sep 26, 2026
11
7
Please can you make auto fire for Hot-Shot? :"<
After a lot of testing I could not get this to work, neither letting you select for semi or auto or making the default auto fire. I'll probably revisit this some other day, there are other possible avenues and I haven't fully reverse engineered how the game works so I don't know what all the possible levers look like.
 

Ltaustin117

Members
Members
Oct 2, 2026
2
0
If there was on option for 500 damage with medium pen that would be really cool. I don't think AP4 is necessary, just more damage for AP3.

(That said, this mod is amazing and I don't expect this to be added, not necessary, just an observation.)