Jar-5 Buff Pack v3.2

A Mod for Helldivers 2
Jar-5 Buff Pack akl_mod_preview_image
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Made it work with the latest EAC update. Removed the forced medium pen option, redundant and doesn't work for the mod it meant to change.

Compatible with Medic File Mod Merger, installation and removal is much easier there.

275 -> 300 Damage
AP 3 -> AP 4
Projectile Speed 180 -> 225 m/s
Toggleable Autofire Mode
Uninstall Toggle (turn it off before deploying)

Reload speed is no longer a toggle.
90.6 MB
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Uploaded by
ababasaurus
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970
Comments
86
Views
11,387
First release
Last update
Platform
PC 
Version
v3.2
Rating
5.00 star(s) 1 ratings

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5.00 star(s) 1 ratings

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Latest updates

  1. Updated the mods for the latest versions

    Also included a separate mod that only adds in auto-fire mode.
  2. x1.36 Reload Speed is Back

    Compatible with Medic's Mod Loader. No longer targets the armor's passive so it shouldn't...
  3. Droplink Version

    Ayakamods isn't letting me update the version so you must download this if you want any mod that...

hectic

Members
Members
May 5, 2026
1
1
Would it be possible to implement a progressive damage/AP curve? Gyrojet/rocket assisted rounds have a quirk where they have reduced kinetic energy until they fully accelerate. So reduced or normal damage at first,but gain damage and penn the longer they accelerate.
 

ababasaurus

Members
Members
Sep 26, 2026
37
14
It'd be similar to a reverse damage falloff due to drag that other projectiles use wouldn't it. For the AP it's not conceptually impossible but the AP would probably have to come from co-opting the system used for arming distance, the same thing that makes grenade projectiles not explode if it's too close. I can try giving the projectile negative drag to see if that increases the damage and if that fails then simulating it with a small explosive if it's sufficiently far enough would work. Probably. I'll try to implement it.
Tomorrow, I mean.
 
Last edited:

Blitz308

Members
Members
Sep 26, 2026
17
8
Anyone else getting super bad FPS drops with this mod?
 

ababasaurus

Members
Members
Sep 26, 2026
37
14
What version are you running? I'll update it with various optimizations anyway. Could be the case that it's never finding the Jar-5 due to mod conflict? When does your game lag? If it's only initially then that's the mod checking the game's memory for the right addresses to change.
 

ababasaurus

Members
Members
Sep 26, 2026
37
14
I would make the mod rely on HD2Runtime since it would decrease the total amount of work needed by all mods but it doesn't grant me the ability to increase the Jar-5s reload speed, the method that mod uses is one I've tried but found only targeting the armor's passive to be effective.
 

ababasaurus

Members
Members
Sep 26, 2026
37
14
Please can you make auto fire for Hot-Shot? :"<
After a lot of testing I could not get this to work, neither letting you select for semi or auto or making the default auto fire. I'll probably revisit this some other day, there are other possible avenues and I haven't fully reverse engineered how the game works so I don't know what all the possible levers look like.
 

Ltaustin117

Members
Members
Oct 2, 2026
5
0
If there was on option for 500 damage with medium pen that would be really cool. I don't think AP4 is necessary, just more damage for AP3.

(That said, this mod is amazing and I don't expect this to be added, not necessary, just an observation.)
 

Blitz308

Members
Members
Sep 26, 2026
17
8
What version are you running? I'll update it with various optimizations anyway. Could be the case that it's never finding the Jar-5 due to mod conflict? When does your game lag? If it's only initially then that's the mod checking the game's memory for the right addresses to change.
Running latest version. Mod Lag Watchdog is pointing toward this mod and the headbutt demo force mod, causing most of my issues.
 
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