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Energy-Based and Special weaponry overhaul 1.2

A Mod for Helldivers 2
Energy-Based and Special weaponry overhaul akl_mod_preview_image
"Hello hello, how are you doing? Today we have modern weapons that made not of plastic this time, but of a real steel! Thanks to R&D, you can try well-made weapons right now, just for 1999,99 Super Credits! Hurry up before offer is not over!" - That's how i imagine nerds at super earth are telling you to purchase better guns.

Anyway, here's new addition to previous mods! I tried carefully to not overlook some weapons, as some of them are already pretty good. I hope you like it, have fun!

Change list:
  • JAR-5 Dominator (Cavadus' mod is first one to make Boltgun)
    • Projectile: changed to p/40-K Bolt Pistol rounds
    • Ergonomics: 30 -> 23
    • Magazine Capacity: 15 -> 12
    • Reloading Speed: 3.8 -> 4.2
    • Recoil Drift Horizontal: 30 -> 70
    • Recoil Drift Vertical: 30 -> 550
    • Recoil Climb Horizontal: 50 -> 180
    • Recoil Climb Vertical: 120 -> 700
    • Weapon Sway: 0.8 -> 1
    • Horizontal Spread: 10 -> 5
    • Vertical Spread: 10 -> 5
  • R/40-K Hot-Shot Marksman Rifle
    • Magazine Capacity: 12 -> 20
    • Spare and Supply Mags: 7 -> 6
    • Projectile Velocity: 500 -> 1500
    • Weapon Sway: 1 -> 0.8
    • Fire mode changed from single rounds to burst (should be easier spraying shots at medium enemies, and it should be fine shooting singular shots)
  • PLAS-1 Scorcher
    • Armor Penetration Direct: 2 -> 3
    • Added Burst fire mode
    • Weapon Sway: 1 -> 0.9
    • Magazine Capacity: 20 -> 26
  • PLAS-101 Purifier
    • Explosion Outer Radius: 3 -> 3.5
    • Explosion Shockwave Radius: 4 -> 4.5
    • Weapon Sway: 1 -> 0.9
  • SG-8P Punisher Plasma
    • Explosion Outer Radius: 3 -> 3.5
  • PLAS-39 Accelerator Rifle
    • Standard Damage: 250 -> 300
    • Fire Rate: 550 -> 750
    • Weapon Sway: 1 -> 0.8
  • LAS-16 Sickle
    • Standard Damage: 60 -> 80
    • Durable Damage: 6 -> 10
    • Weapon Sway: 1 -> 0.9
    • Cooling Per Second: 8 -> 10
  • LAS-17 Double-Edge Sickle
    • Standard Damage: 60 -> 80
    • Durable Damage: 6 -> 10
    • Cooling Per Second: 8 -> 10
    • Spare Heatsinks: 3 -> 5
  • LAS-12 Sai
    • Fire Rate: 800 -> 1200, 800
    • Standard Damage: 80 -> 60
    • Durable Damage: 4 -> 8
    • Projectile Velocity: 100 -> 700
    • Heat Per Shot: 2 -> 1.6
    • Cooling Rate: 5.4 -> 7
    • Ergonomics: 65 -> 75
    • Spread: 140 -> 80
    • Recoil Climb Vertical: 25 -> 14
  • LAS-13 Trident (everyone's HD1 favorite)
    • Durable Damage: 6 -> 10
    • Cooling Per Second: 15 -> 23
  • ARC-12 Blitzer
    • Standard Damage: 50 -> 75
    • Armor Penetration (Direct and Slight): 3 -> 4
  • VG-70 Variable
    • Armor Penetration Slight: 2 -> 3 (It's 2,3,2,1 for funky inconsistent medium pen)
    • Standard Damage: 85 -> 90
    • Ergonomics: 25 -> 45
    • Magazines from Supply: 7 -> 9
    • Spare Magazines: 7 -> 9
  • FLAM-66 Torcher
    • Durable Damage: 2 -> 3
    • Standard Damage: 2 -> 3
    • Magazine Capacity: 100 -> 120
    • Spare and Supply Mags: 6 -> 7
  • LAS-5 Scythe: Unable to change at all sadly :(

Requires Bingus Shared Loader v18 or above



And HD2Runtime v0.28.1 or above (placed higher in priority than Bingus Loader)

423.5 KB
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Uploaded by
D-Glitch
Downloads
249
Comments
24
Views
1,549
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Platform
PC 
Version
1.2
Total Size
423.5 KB
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More mods from D-Glitch

  • PC Secondaries overhaul

  • PC Assault Rifles overhaul

  • PC Shotguns overhaul

  • PC Hot Shot Full Auto

  • PC Bullet stratagem weapons overhaul

Latest updates

  1. 1.2

    According to one cool guy, Sai was too good to be legal, so we're gonna just.. Sai Heat per...
  2. 1.1

    Blitzer didn't get that good anyway, so buff. Sai was supposed to fire fast with little damage...

wewew

Members
Members
Sep 30, 2026
1
0
Is there a way to individually toggle the weapon overhauls or is it all or nothing?
 

D-Glitch

Members
Members
Sep 27, 2026
49
14
Is there a way to individually toggle the weapon overhauls or is it all or nothing?
I'm not a good modder so i don't really know how to do this. You can just place different modes above mine if you want to overwrite my changes, but if you want vanilla, sadly it's all or nothing, yeah.
 

oofing

Members
Members
Sep 24, 2026
7
1
"FLAM-66 Torcher (I dunno how to make it better)"
well have you thought that you don't need to make it better?
 

D-Glitch

Members
Members
Sep 27, 2026
49
14
"FLAM-66 Torcher (I dunno how to make it better)"
well have you thought that you don't need to make it better?
Yeah i thought about it and i do feel like it needs some buff but.. Ah yes, i would increase it's firing distance but i'm not able to do this.
 

Flexiflo

Members
Members
Sep 16, 2026
13
7
Okay. But by rebalancing all the weapons, aren't you making the ARs pointless again?
By buffing everything, you're buffing nothing. Or am I fretting ever nothing?

I want the ARs to be worth taking, and by increasing everything by similar amounts, that won't be the case... right?
 

D-Glitch

Members
Members
Sep 27, 2026
49
14
Okay. But by rebalancing all the weapons, aren't you making the ARs pointless again?
By buffing everything, you're buffing nothing. Or am I fretting ever nothing?

I want the ARs to be worth taking, and by increasing everything by similar amounts, that won't be the case... right?
Making AR pointless depends on how other weapons are buffed. My main point of these mods is making stale guns nice and already strong weapons more fun to use. I might be wrong, but i think i'm not doing a too serious damage to ARs pickwise.
 

Flexiflo

Members
Members
Sep 16, 2026
13
7
Making AR pointless depends on how other weapons are buffed. My main point of these mods is making stale guns nice and already strong weapons more fun to use. I might be wrong, but i think i'm not doing a too serious damage to ARs pickwise.
Cool. Either way. Thanks for all your mods, they're brilliant.
 

kyomadesu

Members
Members
Sep 28, 2026
8
5
LAS-12 SAI's heat buildup is way too low. You can fire it for like 19 seconds before it overheats, and on cold planets you can shoot for nearly a minute. But if I stop for just three seconds, it's fully cooled down again. It already had enough heat capacity before, and now it also carries more ammo than pretty much any machine gun — and I'm not even using any attachments That just makes the high-capacity attachments completely pointless. I think you should increase the overheat a bit so that managing fire rate and knowing when to stop shooting actually matters again. Just for comparison: the LAS-13 Trident overheats after about 5 seconds of continuous fire, and the LAS-16 Sickle overheats after 8.7 seconds.Your mod keeps getting better and better — thanks man, seriously.
 

polishkawa

Members
Members
Oct 1, 2026
2
0
If i install this mod, and then i install another mod that only changes ONLY the SAI, will that mod overwrite your mod and keep the changes for the rest of the laser weapons?

Assuming the mod is loaded after in Arsenal.
 

D-Glitch

Members
Members
Sep 27, 2026
49
14
If i install this mod, and then i install another mod that only changes ONLY the SAI, will that mod overwrite your mod and keep the changes for the rest of the laser weapons?

Assuming the mod is loaded after in Arsenal.
Yes, it should work. Just place your needed mod above this one in priority.