Pick your Bots/Bugs/Squids 1.8.1.1

A Mod for Helldivers 2
Pick your Bots/Bugs/Squids akl_mod_preview_image
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  • 03-Terminid-Settings.png
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Pick Your Bots / Bugs — Test 23​

Customize the enemies you fight, with separate Automaton and Terminid mixes for patrols, reinforcements, guards, and POIs/outposts.

Set a key to it first in mouse and keyboard, theres no default key assigned at first install
Do not use on SEAF cities, can crash.

Some units may not spawn in bugs due to them being not available (if you see ? marks, use operation reroller to get an eligible mission with that seed, for ex pouncers cant spawn on a bile seed mission, but other bugs (like hunters/stalkers/alpha commanders which are common) will replace the bile seed ( in this example)
Read the rules in the rules tab in the mod.

Build your own enemy mix​

Set individual unit percentages for each spawn category. Faction weights save separately, so changing your Terminid mix won’t change your Automaton setup.

Shared Master controls​

Adjust reinforcement budgets and cooldowns, patrol counts, patrol sizes, patrol frequency, and corpse cleanup across factions.

Automaton controls​

  • Additional reinforcement callers.
  • Factory Strider reinforcement calls.
  • Adjustable Factory Strider population limit.
  • Disable Factory Strider production or select its output.
  • Bot drop cost adjustments and extra patrol troopers.

Terminid controls​

  • Enable or disable Alpha Commander summons.
  • Choose from 11 summon options, or randomize the choice per mission.
  • Adjust bug breach costs.
  • Allow Chargers, Stalkers, and Bile Titans to call breaches, with the small caller-cloud effect.
  • Adjustable Titan/Dragonroach population cap and resume threshold, without stopping other bugs.
  • Bug holes use your Guards selection subject to the hole’s supported spawning behavior.
  • Selected nest guards use equalized affordable prices.
  • Guards set the poi and nest guards and bug hole production choices

Do not use it with any other spawn multiplier or surge mod, they all can change the same settings and crash.​

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Uploaded by
Feroz77
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Comments
133
Views
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First release
Last update
Platform
PC 
Version
1.8.1.1
Total Size
331.3 KB
Rating
3.89 star(s) 9 ratings

Uploaded by

  • 1,599
  • 13,423

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3.89 star(s) 9 ratings

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Latest updates

  1. Hotfix for crashes

    An experimental feature accidentally made it through to the public release
  2. Guard Mix Fix & Restored Spawn Scalers

    Improves Terminid guard balancing by accounting for mission and difficulty eligibility. Refines...
  3. Spawn Mix Balancing Update

    Updated how your selected percentages are distributed across spawn templates. Patrols and...

Hanzo790

Members
Members
Sep 26, 2026
4
1
Kinda Suspicious mod....U can't find the hotkey to keybind.....No demo video.....i might put this mod in 1 star rating until author add demo video. sorry

its odd since i update all the requirements and only deploy this mod and bingus mods...yet i cant find the keybind
 

ciberkid22

Members
Members
Sep 11, 2026
3
0
Just tried. Still getting the same error. I'm playing on Fedora Linux if that helps. Here's the log.txt

PICK_YOUR_BOTS_PANEL ready hotkey=ModBindingsMenu_or_F9 renderer=stingray fail_closed=true manual_retry_only=true stable_retained_primitives=true bounded_layers=940-952 resource_ids=frame_local input_capture=true sliders=enabled tab_toggle=F6 callback_free=true
status=idle_faction_unknown
SPAWN_TUNING_STATUS waiting_for_active_mission
status=idle_faction_unknown
status=idle_faction_unknown
status=idle_faction_unknown
PERF memory_reads_per_second=123 game_mode=3
status=idle_faction_unknown
status=idle_faction_unknown
status=idle_faction_unknown
PERF memory_reads_per_second=266 game_mode=4
MISSION_FACTION automaton
unit_mix native_data_not_writable
status=mix_waiting:native_data_not_writable
FACTORY_POPULATION t=643.649 alive=0 paused=false reason=complete pause_at=15 resume_below=15
FACTORY_PRODUCTION t=643.662 inactive
STRIDER_CONTROLS t=643.662 production_off=false factories=0 disabled=0 unresolved=0 restored=0 writes=0
hulk_request_mission_ready
t=643.662 hulk_request_gate feature_inactive
SPAWN_TUNING_STATUS active
SPAWN_TUNING_APPLIED t=643.974 path=director changed=4 cooldown_curve_scale=1.429 budget_scale=1.250 patrol_count_scale=1.000 patrol_size_scale=2.000 patrol_cooldown_scale=2.000 native_limits=unchanged
t=648.668 hulk_request_gate feature_inactive
FACTORY_PRODUCTION t=653.670 inactive
STRIDER_CONTROLS t=653.670 production_off=false factories=0 disabled=0 unresolved=0 restored=0 writes=0
t=653.671 hulk_request_gate feature_inactive
FACTORY_POPULATION t=653.719 alive=0 paused=false reason=complete pause_at=15 resume_below=15
t=658.680 hulk_request_gate feature_inactive
Same for me. Also a Linux diver (MInt) and my logs were similar
 

Wilk

Members
Members
Sep 27, 2026
2
1
I figured it out after struggling with the same issue but it's actually simple. To get a hotkey setup to open the menu you have to go to the regular options and select the keybindings tab where you can rebind the keys normally (sprint on ctrl instead of shift for example) then you can click on a mods tab in there, instead of the mods tab when you open the options menu, to set the hotkey to open the menu to whatever you want.
that is cool and all but well my problem is i dont know how to access to it how to open it i download it put to arsenal and that is it i have no options to change