S.E.A.F. Captain 1.4.3

A Mod for Helldivers 2
S.E.A.F. Captain akl_mod_preview_image
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Congratulations Helldiver! In recognition of your Super Destroyer's many victories across the Galactic War, High Command has authorized the assignment of a dedicated S.E.A.F. regiment to your ship, with you as active Captain.

Built off of IvoryApples 's mod S.E.A.F Call-In Stratagem Replacer, SEAF Captain allows you to customize the squad size and loadout of your called-in seaf troopers. This can be done in the mod options menu. Like the original mod, you call in your squads with a stratagem of your choice (the FRV by default). Currently, you can select the squad's primary weapon, and toggle which weapons the squad's specialist can have equipped with each call-in, randomly picking from the active specialist weapons. This is a very early version, with more weapons and squad settings planned for updates.

Current Squad Settings:
  • Squad of 7 with 1 special weapon trooper
  • Squad of 6 with 2 special weapon troopers
Current Primaries:
  • Liberator (Default)
  • Slugger
  • Amendment
  • Sickle
Current Selectable Specialist Weapons:
  • Flamethrower
  • Railgun
  • HMG
  • Quasar Cannon
Planned Additions:
  • More Weapons
  • Armor/Biome Variant Selection
  • Additional Squad Settings

Requires Bingus Shared Loader v15 or newer, HD2Runtime, and Mod Options Menu. Use this mod OR S.E.A.F Call-In Stratagem Replacer, NOT BOTH

Joining players MUST also have this mod installed for it to work in multiplayer. If they don't, the weapons the seaf have equipped will show up as blue "?". Until I find the mechanism that tells vanilla clients to load and retain the selected SEAF weapons, DO NOT USE THIS MOD IN A LOBBY WITH UNMODDED CLIENTS...

...unless someone else in the lobby has the weapon equipped.
For example, if you or someone else brings the quasar and the sickle, you can equipped those weapons to your S.E.A.F and it will work perfectly fine with unmodded players. I've tested this with a friend, completed a full operation with no issue. Try at your own risk.



Welp, arrowhead killed modding for now. If another breakthrough for mod development is made, I'll return to this, but right now running scripts doesn't work. If you want to know my stance on this, here is a recent statement Arrowhead made:

"Fairness and honor have always been strong foundations for Helldivers in our fight in the Galactic War. But we have seen for too long that there are some who would bend the rules and definitions of fairness, affecting not only their own games but also the battles of those who play alongside them, affecting pick-up rates, and even going so far as to manipulate the war itself, breaking the unfolding story and dragging down innocent players with it."

This is how a game dev studio mythologizes being too incapable or lazy to take a single day of development on creating modded lobbies for a pve game like many games have already been doing for years such as Deep Rock Galactic, Payday 2, etc. They have taken the role of fun police during the modding renaissance of the game. Now they can sit back and relax on their endless vacations, knowing no one will be fixing or improving their game in creative ways.

Arrowhead are neither game developers nor gamers, along with those who would refer to mods like this as "cheating".
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Uploaded by
KrunkKronk
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Comments
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First release
Last update
Platform
PC 
Version
1.4.3
Total Size
86.8 KB
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More mods from KrunkKronk

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Latest updates

  1. Removed Knight

    Removed Knight for now due to it needing a reloading script that caused issues for joining players
  2. Knight fix

    Fixed an issue that prevented SEAF from reloading the Knight
  3. More weapon options

    New primaries: Knight Sickle New Specialist weapon: Quasar Cannon

VaelythHarpy

Members
Members
Sep 28, 2026
4
1
Mod started crashing game when i have the mods options set to vanilla, and the mod works with the SEAF heavy presence until I restarted pc
 

sombra3256

Members
Members
Oct 7, 2026
4
0
Good afternoon. Could you please look into the issue with the heavy machine gun firing? Sometimes it seems like the SEAF units have run out of ammunition for them.
 

Jirmo

Members
Members
Oct 11, 2026
3
0
Do both you and your friend have the same SEAF Captain version AND HD2Runtime installed, or are you as the host the only one running the mods?

Also, if your friend has SEAF captain installed, get your friend's SeafDrop.log AND HD2Runtime.log located in your AppData\Local\CowboyBingus\Helldivers2\Logs and paste it in here, that would help me find any issues.
I only have it as client, not host. Should it work when I host the game?
 

Star Defender

Members
Members
Sep 19, 2026
6
0
wonder if we could get some sort of veterancy/leveling mod of the s.e.a.f. my thinking is the longer they stay alive and get kills they get exp. kills grant more exp and maybe they passively gain a small amount of exp for staying alive. the veterancy would affect health,dmg reduction and maybe reload speed up to some sort of cap so theyre not just invincible or something so they last longer at higher difficulties and the cap would be scaled depending on the difficulty. maybe their next to their names would be some sort of level indicator. i wonder if it would be possible to get them to pick up weapons you call in such as eats or other drops by tagging them?
 

david8456852

Members
Members
Sep 20, 2026
2
0
In my testing, if I modify the strategem I use to call seaf, they will conflict.

I use anti tank mines to call seaf, I realised if I change the mines using other mods, like Total Arsenal Overhaul, the original mines will drop instead of seaf.
 

shadowdeathrain

Members
Members
Sep 27, 2026
2
3
Welp, thanks for the recommendation, almost had it working.

If there's a breakthrough in modding again I will return to this.
Have you considered importing the mod to hellforged? So far it seems most people are converting lua mods to C for that launcher to make the mods work for the launcher itself and be much easier memory wise. Tbh when I saw this mod thats what made me come back to helldivers so now the game not the same without calling in the blueberries with their new arsenal you gave them Krunk.