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Objective Tracker 0.7.5

A Mod for Helldivers 2
Objective Tracker akl_mod_preview_image

Objective Tracker helps you find your next objective and plan your route across the battlefield. Side objectives, enemy installations, mission tasks and specimen samples appear in one HUD panel from the moment you land, each with its own icon, live distance and an arrow pointing the way.

Targets are sorted by distance as you move. Completed objectives disappear automatically, including the ones your squad finishes, making room for the next destination.

Version 0.7.5 works with the current game. It runs on its own loader and installs through HD2 Arsenal.

OT section Features.png

  • Every objective from the drop. The whole map is listed as soon as you land, not only what is nearby.[/*]
  • Exact spots instead of search circles. Where the map only shows a big circle, such as the survey sites for the prospecting drill and the seismic probes, the tracker points at the exact spot.[/*]
  • Automatic completion tracking. Fuel pump valves, SEAF Artillery, LiDAR Stations, SAM Sites, Stratagem Jammers, drop-offs, prospecting drills and Orbital Cannons clear as they are completed. Destroyed structures such as control towers, mortar emplacements and ammo stockpiles clear too.[/*]
  • Your squad counts. Objectives a teammate takes care of leave your list as well, even when you were on the other side of the map. Joining a mission already under way, most enemy structures your squad destroyed before you arrived are left off.[/*]
  • Progress counts. Objectives with several steps show how far along you are, such as PUMP VALVES 2/3 or SEAF ARTILLERY 4/5.[/*]
  • Arrow navigation. Each row has an arrow that turns with your view and points at the next part to use, such as the next valve to turn.[/*]
  • Easy to read at a glance. Each kind of objective has its own colour and a sharp icon, so a long list of enemy installations is easy to tell apart.[/*]
  • Fits the game's HUD. A dark band on the left screen edge with a yellow accent. It keeps the same size next to the game's HUD at any resolution.[/*]
  • Compact mode. Set names=0 to hide the names: each row keeps its icon, count, arrow and distance, and the panel is about half as wide.[/*]
  • Show only what you want. Hide whole groups, such as the main objectives, the side objectives or the enemy structures. See the settings below.[/*]
  • Optional nest tracking. Bug nests, bot outposts and warp ships can be added to the list. They are off by default.[/*]
  • 76 objective types across all three fronts, most of them with their own icon.[/*]

OT panel showcase.jpg

OT section Installation.png

  1. Download the main file and import the ZIP into HD2 Arsenal.[/*]
  2. Enable Objective Tracker and deploy.[/*]
  3. Optional: tick Show bug nests, Show bot outposts or Show warp ships in HD2 Arsenal to list them too.[/*]

OT section Controls.png

  • F10 shows or hides the panel. Showing it again also reloads your settings.[/*]
  • F7 hides the nearest objective.[/*]
  • F8 brings back the last objective that you hid or that left after your squad walked away from it.[/*]
  • F9 writes the current list to the log.[/*]
  • F6 turns adjust mode on and off. While it is on, the arrow keys move the panel and Page Up and Page Down change its size. Pressing F6 again saves them.[/*]

The keys are keyboard only, and every one of them can be changed in the settings file. In a squad the panel can say NO POSITION for a moment after the drop; it goes away once you move.

OT section Settings.png

Press F6 in game to place the panel: the arrow keys move it, Page Up and Page Down change its size, and F6 again saves your layout. It works aboard your ship too.

Everything else is kept in a text file that is created in your Helldivers 2 folder (the one with the data and bin folders; in Steam: right click the game, Manage, Browse local files) the first time you play:

Code:
Helldivers 2\ObjectiveTracker-settings.txt

Open it in any text editor, change a value, save it and press F10 twice in game to load it. Each line is name=value. A value left empty counts as the default, except for nests, outposts and warp_ships (see below).

Panel
  • left and top: where the panel sits, in percent of the screen from the left edge and from the top (0 and 23). F6 sets them for you.[/*]
  • scale: the panel's size at 1920x1080 (0.85). Other resolutions keep the same size next to the game's HUD.[/*]
  • rows: how many objectives are shown at once, nearest first (8, at most 20).[/*]
  • opacity: the background's opacity in percent (80).[/*]
  • names: 1 shows the objective names, 0 hides them for a panel about half as wide; each row keeps its icon, count, arrow and distance (1).[/*]

Groups: 1 shows a group, 0 hides it (all 1). The objectives in each group are listed under Supported targets.
  • main: the mission's own objectives and their steps, including the structures a mission sends you to destroy.[/*]
  • support: side objectives that help in the fight.[/*]
  • rewards: side objectives that only give requisition or samples.[/*]
  • hostile: enemy structures that are side objectives.[/*]
  • research: research objectives.[/*]
  • specimens: Mutated Eggs and Automaton Heads.[/*]
To see only side objectives, set main=0. To drop the egg and head samples, set specimens=0.

Nests (off by default)
  • nests, outposts and warp_ships: bug nests, bot outposts and warp ships. 1 shows them and 0 hides them, even when ticked in HD2 Arsenal. Left empty (as the file starts), the Show options in HD2 Arsenal decide.[/*]

Keys and the rest
  • key_toggle (F10), key_dismiss (F7), key_undo (F8), key_mark (F9) and key_adjust (F6): the keys under Controls, written as key names such as f5.[/*]
  • diagnostics: 1 writes extra detail to the log for bug reports (0).[/*]
  • settings: the file's layout version. Leave it as it is.[/*]

The logs and the crash journal are kept in the same folder. If the game folder can't be written, everything stays in %LOCALAPPDATA% instead.

OT section Supported targets.png

  • Main objectives (main): Fuel Pumps, E-710 Hose Connections, Hydrogen Pipelines, Organic Plasma, Communication Uplinks, ICBMs, Launch Codes, Obtain Coordinates, Intel Packages, Black Boxes, Black Box Uploads, Drop-offs, SSSD Drives, Objective Terminals, TCS Stations, Hive Breaker Drills, Seismic Probes, Prospecting Drills, Power Generators, Defend Generators, Civilian Evacuation, Cargo Containers, Platinum Refineries, Fusion Batteries, Battery Stations, Foul Shrines, Raise the Flag, Video Cameras, Record Evidence, Chemicals Backpacks, Thumpers, Spore Lungs, Control Towers, Command Bunkers, Orbital Cannons, Cooling Towers, Assembly Units, Monoliths, Overships, Invasion Ships, Exospires and Exospire cores.[/*]
  • Side objectives that help in the fight (support): LiDAR Stations (radar stations), SEAF Artillery, SEAF SAM Sites, Mobile Radar, Defense Cannons, Compromise Automaton Defenses, Antennas and Secondary Extraction.[/*]
  • Side objectives for requisition or samples (rewards): Escape Pod Data, Specimen Cases and Mutant Larvae.[/*]
  • Enemy structures (hostile): Stratagem Jammers, Anti-Air Emplacements, Detector Towers, Cognitive Disruptors, Gunship Fabricators, Illegal Broadcasts, Mortar Emplacements, Shrieker Nests, Stalker Lairs, Spore Spewers, Hatcheries, Ammo Stockpiles, Fuel Silos, Gazer Spires and Portal Batteries.[/*]
  • Research (research): Research objectives.[/*]
  • Samples (specimens): Mutated Eggs and Automaton Heads.[/*]
  • Nests (nests, outposts, warp_ships; off by default): Bug nests, bot outposts and warp ships.[/*]

Some objectives are the main objective in one mission and a side objective in another, such as escape pod data, illegal broadcasts, hatcheries, fuel silos and ammo stockpiles. They are in their side group, so main=0 never hides a side objective.

How finished objectives are found. The game doesn't tell mods when an objective is complete, so the tracker goes by what it can see in the world: valves turned, shells loaded, towers raised, jammers shut down, drives put in, structures destroyed and items carried off. Objectives that show nothing when they are done, such as terminals and escape pod data, leave the list once someone in your squad has spent a little time at them and everyone has been away from them for 15 seconds. If one of those leaves too early, F8 brings it back. If one stays, F7 hides it.

Known limits. Some objective types were found in the game files and haven't been seen in a mission yet, so a few may be missing or stay listed after they are done. If you join a survey mission after its seismic probes were used, their sites stay listed; F7 hides them. Names are in English only.

OT section Reporting a problem.png

If an objective is missing, stays listed after completion, or you notice stutters, set diagnostics=1 in the settings file and press F10 twice before reproducing the issue. Close the game and copy these files from your Helldivers 2 folder (or %LOCALAPPDATA%, if the game folder can't be written):

Code:
ObjectiveTrackerLoader.log
ObjectiveTrackerLoader-previous.log
ObjectiveTrackerLoader-journal.txt

Include the mod version, objective name, what happened and whether you hosted or joined. Copy the logs before your next session, since each launch replaces the older log, then set diagnostics back to 0.

If the panel says OFF AFTER A CRASH, or part of the tracker switched itself off after a game crash, delete ObjectiveTrackerLoader-journal.txt and it will try again on the next launch.

OT section Safety.png

Objective Tracker is a plain Lua script. It doesn't read game memory, load DLLs or try to get around the anti-cheat. The full source code is included in the download so you can see exactly what it does. As with any mod, use it at your own risk.
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plataodomo
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First release
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Platform
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Version
0.7.5
Total Size
802.1 KB
Rating
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More mods from plataodomo

  • PC Clear Visibility

Latest updates

  1. Objective Tracker 0.7.5

    • Survey sites (Conduct Geological Survey) are now listed from the drop at their exact spot...
  2. Objective Tracker 0.7.4

    • New setting names=0 for a smaller panel. It hides the objective names, and each row keeps only...
  3. Objective Tracker 0.7.3

    • The tracker now keeps its settings, logs and crash journal in your Helldivers 2 folder, next...

donutwolf

Members
Members
Sep 8, 2026
6
4
conflicts with HD2 transmog mod (recently got updated) any work around for this one?
 

linecrows

Members
Members
Sep 28, 2026
1
2
The Stalker Nests still cannot be located.

Testing was completed on Trandor at difficulty level 4.

Since the Stalker Nests do not appear on the map, I had to go and find them manually. Even though I haven’t destroyed the Stalker dens yet, the tracker fails to detect them—even after repeatedly pressing the F8 or F10 keys to refresh the data.


Likewise, while the FPS counter (accessed by pressing F2) showed a steady 140 FPS, I experienced significant frame rate drops during actual gameplay.

It seems that frame drops—or lag—occur whenever the object tracker performs a scan, indicates a direction via an arrow, or updates numerical values.

When I removed this mod and played the game again, the frame rate drops were immediately resolved.
 
Last edited:

Dianakko.OVO

Members
Members
Apr 27, 2026
8
4
The Stalker Nests still cannot be located.

Testing was completed on Trandor at difficulty level 4.

Since the Stalker Nests do not appear on the map, I had to go and find them manually. Even though I haven’t destroyed the Stalker dens yet, the tracker fails to detect them—even after repeatedly pressing the F8 or F10 keys to refresh the data.


Likewise, while the FPS counter (accessed by pressing F2) showed a steady 140 FPS, I experienced significant frame rate drops during actual gameplay.

It seems that frame drops—or lag—occur whenever the object tracker performs a scan, indicates a direction via an arrow, or updates numerical values.

When I removed this mod and played the game again, the frame rate drops were immediately resolved.
Frame rate drop +1
 

plataodomo

Modder
Modder
Members
Oct 6, 2026
34
21
The Stalker Nests still cannot be located.

Testing was completed on Trandor at difficulty level 4.

Since the Stalker Nests do not appear on the map, I had to go and find them manually. Even though I haven’t destroyed the Stalker dens yet, the tracker fails to detect them—even after repeatedly pressing the F8 or F10 keys to refresh the data.


Likewise, while the FPS counter (accessed by pressing F2) showed a steady 140 FPS, I experienced significant frame rate drops during actual gameplay.

It seems that frame drops—or lag—occur whenever the object tracker performs a scan, indicates a direction via an arrow, or updates numerical values.

When I removed this mod and played the game again, the frame rate drops were immediately resolved.
Yes, I'm well aware about stalker nests not showing up; it is said in the full description and about FPS drops I noticed it yesterday. I was working on a new update yesterday but got too tired. I'm see if I can push it today.
 

Dianakko.OVO

Members
Members
Apr 27, 2026
8
4
Yes, I'm well aware about stalker nests not showing up; it is said in the full description and about FPS drops I noticed it yesterday. I was working on a new update yesterday but got too tired. I'm see if I can push it today.
Hi, will the new version of your mod be based on Chef Shared Loader? Your two mods have very similar radar detection features! I really like both of them! But his radar doesn’t cause any noticeable frame rate drops. Using your mods at the same time also causes conflicts, which makes nest identification and similar things inaccurate, and that’s been frustrating me. What do you think?
If you’re not okay with that, I’d like to request your permission here: I’ll try to make a mod to make your two mods compatible.
Translated by deepseek
 
Last edited: