No Camera Fade
No Transparency Cull - Neverness to Everness
No Transparency Cull - Neverness to Everness
Overview:
This mod removes the dither/transparency fade effect that the game applies to characters when they get close to the camera. By default, NTE fades out (culls) nearby characters using a stencil-based dither overlay, this mod disables that effect entirely, keeping characters fully visible at all times.
What does this mod do?:
- Removes the camera proximity dither effect
- Characters remain fully opaque when near the camera
- No more partial transparency during close-up angles
- Affects all party members (slots 1–4)
Requirements:
- Platform: PC (Steam / Epic)
- Game Version: Latest (tested on current patch)
- Mod Loader: Any standard UE4 pak-based mod loader (place in
~mods/folder)
Installation:
- Download this mod
- Navigate to your NTE game directory
C:\Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks\~mods - Place the
NoFade_P.pak,utoc,ucas,sigfile into:NTE\Content\Paks\~mods\ - Create the
~modsfolder if it doesn't exist - Launch the game, no further setup is required
Uninstallation:
Just remove
NoFade_P.pak from the ~mods folder and restart the game.Known issues:
- This is an early release, edge cases may exist in certain scenes or cutscenes.
- Party members (slots 1 or up to 4) when you enter in-game, and will cause all party members to be invisible.
Upload Permission:
- You are strictly forbidden from uploading this file to any other website.
Credits:
- Author: Senku Aoki
- Researched and developed using FModel, UAssetGUI, and repak
If you enjoy this mod, leave a rating and share it with your community!
