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Assault Rifles overhaul 1.6

A Mod for Helldivers 2
Assault Rifles overhaul akl_mod_preview_image
This is my first mod, made in HD2Runtime ModBuilder

I overhauled assault rifles so they don't fall short before meta weaponry, enjoy!

(Stats might not show up instantly in armory, so wait if you wanna see the changed stats)

List of changes:
  • AR-23 Liberator
    • Standard Damage: 90 -> 110
    • Durable Damage: 22 -> 36
  • AR-23A Liberator Carbine
    • Standard Damage: 90 -> 110
    • Durable Damage: 23 -> 36
  • AR-23P Liberator Penetrator
    • Standard Damage: 65 -> 85
    • Durable Damage: 15 -> 30
  • AR-23C Liberator Concussive
    • Standard Damage: 75 -> 85
    • Fire Rate: 400 -> 520
  • AR-61 Tenderizer
    • Standard Damage: 105 -> 120
    • Durable Damage: 30 -> 35
    • Weapon Sway: 1.0 -> 0.8
    • Capacity: 35 -> 40
  • AR-11 Arbitrator
    • Standard Damage: 70 -> 80
    • Durable Damage: 20 -> 22
    • Ergonomics: 30 -> 40
    • Spare Rounds (Underbarrel): 20 -> 30
    • Starting Rounds (Underbarrel): 20 -> 30
    • Rounds from Supply (Underbarrel): 20 -> 30
  • AR/GL-21 One-Two
    • Standard Damage: 95 -> 100
    • Ergonomics: 30 -> 40
    • Spare Rounds (Underbarrel): 5 -> 8
    • Starting Rounds (Underbarrel): 3 -> 8
  • AR-59 Suppressor (strong overhaul)
    • Penetration: 2 -> 3
    • Standard Damage: 80 -> 100
    • Durable Damage: 20 -> 26
    • Fire Rate: 850 -> 550
    • Ergonomics: 60 -> 40
    • Sway: 1 -> 0.8
    • Drift vertical recoil: 14 -> 20
    • Climb vertical recoil: 26 -> 30
  • AR-32 Pacifier
    • Standard Damage: 55 -> 80
    • Durable Damage: 10 -> 18
  • BR-14 Adjudicator
    • Standard Damage: 95 -> 120
    • Durable Damage: 23 -> 28
    • Drift horizontal recoil: 17 -> 14
  • AR-2 Coyote
    • Fire status Strength: 2 -> 3
  • MA5C Assault Rifle
    • Standard Damage: 90 -> 100
    • Durable Damage: 16 -> 22
    • Fire Rate: +900RPM option
    • Capacity: 32 -> 60
  • StA-52 Assault Rifle (same damage as liberator since uses the same bullet)
    • Weapon Sway: 1.0 -> 0.9
    • Spare Magazines: 6 -> 7
    • Starting Magazines: 4 -> 5

Requires Bingus Shared Loader v18 or above

And HD2Runtime v0.28.1 or above (placed higher in priority than Bingus Loader)
461.5 KB
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Uploaded by
D-Glitch
Downloads
640
Comments
47
Views
4,167
First release
Last update
Platform
PC 
Version
1.6
Total Size
461.5 KB
Rating
5.00 star(s) 2 ratings

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  • 640
  • 4,167

Ratings

5.00 star(s) 2 ratings

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Latest updates

  1. 1.6

    Breaking news! Suppressor spoiled mags for other guns and it has been for a pretty long time...
  2. 1.5

    MA5C got new 640RPM Fire rate option (previously only 900 in this mod)
  3. 1.4

    It appears balancing isn't that easy as we thought it would be. Suppressor made too strong by...

Vhuz

Members
Members
Sep 10, 2026
108
45
I liked all the change values except for 3 ARs. Very well thought out balance!

- MA5C can remain 32 round mag, but make the reload speed short mag tuned. (unless you're going for Halo CE 60 mag reference, I see! definitely did not just look that up btw. >,>)
- Suppressor must have 110 damage at very minimum to 1 tap devastator head/berserker head/rocket strider pod breakpoint, you'd otherwise require 2 shots in stealth gameplay, enemies get hiveminded/alerted because you can't 1 shot like censor can.
- sTa-52 also on same boat with MA5C, Short Mag reload speed to compete with existing weapon attachment system weapons. We don't need grunt fantasy reload speeds in the battlefield!!! >:C angery face. I also don't want to rely on Siege Ready passive just to feel better.
 

D-Glitch

Members
Members
Sep 27, 2026
45
13
I liked all the change values except for 3 ARs. Very well thought out balance!

- MA5C can remain 32 round mag, but make the reload speed short mag tuned. (unless you're going for Halo CE 60 mag reference, I see! definitely did not just look that up btw. >,>)
- Suppressor must have 110 damage at very minimum to 1 tap devastator head/berserker head/rocket strider pod breakpoint, you'd otherwise require 2 shots in stealth gameplay, enemies get hiveminded/alerted because you can't 1 shot like censor can.
- sTa-52 also on same boat with MA5C, Short Mag reload speed to compete with existing weapon attachment system weapons. We don't need grunt fantasy reload speeds in the battlefield!!! >:C angery face. I also don't want to rely on Siege Ready passive just to feel better.
In MA5C's case, i am unable to change it's reload speed as it doesn't have different mags. So i made it MA5B.
About Suppressor, i tipped tapped it a bit and i think now it's balanced enough as medium pen weapon with silencer. Making more than 100 damage is too much for this weapon i think. It's original point was that it's doing good dps, not base damage. And in this mod it's kinda the same.
Aaand STA-52, same as MA5C can't change reload speed. But not just this, it also shares same projectile as liberator, so i can't change it's damage values and etc. I guess we can only accept that this is liberator clone.
 

Vhuz

Members
Members
Sep 10, 2026
108
45
In MA5C's case, i am unable to change it's reload speed as it doesn't have different mags. So i made it MA5B.
About Suppressor, i tipped tapped it a bit and i think now it's balanced enough as medium pen weapon with silencer.
Aaand STA-52, same as MA5C can't change reload speed. But not just this, it also shares same projectile as liberator, so i can't change it's damage values and etc. I guess we can only accept that this is liberator clone.

Ahhh Fair Enough! Hmmmm yeah I suppose it's cool theres a silenced med pen AR now. I can say at the very least it can be the first Squid Stealth gun, 2 tapping Overseer Heads is now a possibility with the added chance of instantly knowing where you are if missing 2nd headshot before it alerts the outpost.
Bots, not possible. You'd still need censor to light pen those breakpoints efficiently.
 

D-Glitch

Members
Members
Sep 27, 2026
45
13
Ahhh Fair Enough! Hmmmm yeah I suppose it's cool theres a silenced med pen AR now. I can say at the very least it can be the first Squid Stealth gun, 2 tapping Overseer Heads is now a possibility with the added chance of instantly knowing where you are if missing 2nd headshot before it alerts the outpost.
Bots, not possible. You'd still need censor to light pen those breakpoints efficiently.
1 shotting devastators or other medium enemies is censor's specification, that's why Suppressor don't do this. Funnily enough, firstly i tweaked this weapon to do wopping 130 damage and 400 fire fate. It transformed into marksman rifle 😁
 

Smile Cow Cheese

Members
Members
Oct 3, 2026
1
1
um i notice that AR-23 Lib, AR-23 Con and AR-23 Pen all short mag are turn into 20 bullet per mag, extended are 35 and drum are 45, AR-59 extended mag are 35 while short mag are 30, but AR-23 Carbine all mag stay the same. Can you tell me this is intended or some mistake.
Love your work!
 

D-Glitch

Members
Members
Sep 27, 2026
45
13
um i notice that AR-23 Lib, AR-23 Con and AR-23 Pen all short mag are turn into 20 bullet per mag, extended are 35 and drum are 45, AR-59 extended mag are 35 while short mag are 30, but AR-23 Carbine all mag stay the same. Can you tell me this is intended or some mistake.
Love your work!
Ahhh crap, Suppressor spoiled all mags! They all share one magazine definition how did i not notice that??!!