Energy-Based and Special weaponry overhaul 1.5.1

A Mod for Helldivers 2
Energy-Based and Special weaponry overhaul akl_mod_preview_image
"Hello hello, how are you doing? Today we have modern weapons that made not of plastic this time, but of a real steel! Thanks to R&D, you can try well-made weapons right now, just for 1999,99 Super Credits! Hurry up before offer is not over!" - That's how i imagine nerds at super earth are telling you to purchase better guns.

Anyway, here's new addition to previous mods! I tried carefully to not overlook some weapons, as some of them are already pretty good. I hope you like it, have fun!

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No longer updated, check Total Arsenal Overhaul
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Change list:
  • JAR-5 Dominator (Cavadus' mod is first one to make Boltgun)
    • Projectile: 160dmg + 115explosive dmg from bolt pistol
    • AP: 3 -> 4
    • Ergonomics: 30 -> 23
    • Magazine Capacity: 15 -> 10
    • Reloading Speed: 3.8 -> 4.2
    • Recoil Drift Horizontal: 30 -> 70
    • Recoil Drift Vertical: 30 -> 620
    • Recoil Climb Horizontal: 50 -> 180
    • Recoil Climb Vertical: 120 -> 900
    • Weapon Sway: 0.8 -> 1
    • Horizontal Spread: 10 -> 5
    • Vertical Spread: 10 -> 5
  • R/40-K Hot-Shot Marksman Rifle
    • Magazine Capacity: 12 -> 20
    • Spare and Supply Mags: 7 -> 6
    • Projectile Velocity: 500 -> 1500
    • Weapon Sway: 1 -> 0.8
    • Fire mode changed from single rounds to burst (should be easier spraying shots at medium enemies, and it should be fine shooting singular shots)
  • PLAS-1 Scorcher
    • Armor Penetration Direct: 2 -> 3
    • Added Burst fire mode
    • Weapon Sway: 1 -> 0.9
    • Magazine Capacity: 20 -> 26
    • Explosion outer radius: 2 -> 3
    • Explosion inner radius: 1 -> 1.5
  • PLAS-101 Purifier
    • Explosion Outer Radius: 3 -> 3.5
    • Explosion Shockwave Radius: 4 -> 4.5
    • Weapon Sway: 1 -> 0.9
  • SG-8P Punisher Plasma
    • Explosion Outer Radius: 3 -> 3.7
    • Explosion shockwave radius: 4 -> 4.2
    • Explosion Normal/Durable damage: 225 -> 230
  • PLAS-39 Accelerator Rifle
    • Mag capacity: 9 -> 18 (let's say it drains 1/2 of each tube now)
    • Spare/Supply mags: 12 -> 7
    • Ergonomics: 60 -> 65
    • Projectile velocity: 1000 -> 1800
    • Standard Damage: 250 -> 300
    • Fire Rate: 550 -> 700
    • Weapon Sway: 1 -> 0.8
  • LAS-16 Sickle
    • Standard Damage: 60 -> 80
    • Durable Damage: 6 -> 10
    • Weapon Sway: 1 -> 0.9
    • Cooling Per Second: 8 -> 10
    • Spread: 20 -> 15
    • Projectile velocity: 1300 -> 1500
  • LAS-17 Double-Edge Sickle
    • Standard Damage: 60 -> 80
    • Durable Damage: 6 -> 10
    • Cooling Per Second: 8 -> 10
    • Spare Heatsinks: 3 -> 5
    • Spread: 20 -> 15
    • Projectile velocity: 1300 -> 1500
  • LAS-12 Sai
    • Fire Rate: 800 -> 1200, 800
    • Standard Damage: 80 -> 60
    • Durable Damage: 4 -> 8
    • Projectile Velocity: 100 -> 700
    • Heat Per Shot: 2 -> 1.35
    • Cooling Rate: 5.4 -> 8
    • Ergonomics: 65 -> 75
    • Spread: 140 -> 80
    • Recoil Climb Vertical: 25 -> 14
  • LAS-13 Trident (everyone's HD1 favorite)
    • Durable Damage: 6 -> 10
    • Cooling Per Second: 15 -> 23
  • ARC-12 Blitzer
    • Standard Damage: 50 -> 75
    • Armor Penetration (Direct and Slight): 3 -> 4
    • Stun build-up: 0.9 -> 1.3
  • VG-70 Variable
    • Armor Penetration Slight: 2 -> 3 (It's 2,3,2,1 for funky inconsistent medium pen)
    • Standard Damage: 85 -> 90
    • Ergonomics: 25 -> 45
    • Magazines from Supply: 7 -> 9
    • Spare Magazines: 7 -> 9
  • FLAM-66 Torcher
    • Durable Damage: 2 -> 3
    • Standard Damage: 2 -> 3
    • Magazine Capacity: 100 -> 120
    • Spare and Supply Mags: 6 -> 7
  • LAS-5 Scythe: Unable to change at all sadly :(

Requires Bingus Shared Loader v18 or above ("Always place this mod last in the load order.")

And HD2Runtime v0.30.3 or above (placed lesser priority than Bingus Loader)
424.9 KB
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Uploaded by
D-Glitch
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Comments
67
Views
9,865
First release
Last update
Platform
PC 
Version
1.5.1
Total Size
424.9 KB
Rating
5.00 star(s) 2 ratings

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More mods from D-Glitch

  • PC Total Arsenal Overhaul

  • PC Secondaries overhaul

  • PC Offensive stratagems overhaul

  • PC SMGs overhaul

  • PC Assault Rifles overhaul

Latest updates

  1. 1.5.1

    Sai felt not that good on normal climate planet, was heating up too fast, so here's a pretty...
  2. 1.5.0

    Fixed Jar-5 and upgrade to scythe now available. Also sickle getting upgrade because it needs to...
  3. 1.4

    -"And now, to the applause of the audience, here comes the most favorite, the most imbalanced...

kyomadesu

Members
Members
Sep 28, 2026
11
5
Did you fix the vibration bug on the SAI? When I tried using it before, the gun kept shaking for a while even after I stopped firing — it really messed up how the SAI feels. as for the other changes, I haven’t tested them yet, but I’m all for it.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
292
98
Did you fix the vibration bug on the SAI? When I tried using it before, the gun kept shaking for a while even after I stopped firing — it really messed up how the SAI feels. as for the other changes, I haven’t tested them yet, but I’m all for it.
Well, i tested it just now, and i noticed screen kinda vibrating when it was cooling down at high heat, but is it not normal? Does it differ from vanilla when my mod is active?
 

SirH

Members
Members
Sep 28, 2026
4
0
Yeah what I'm now noticing with the Sai is that it can fire for days without overheating and I don't think it can overheat at all on cold planets but with the damage nerf it has trouble dealing with any target before it finishes calling in reinforcement. I think the projectile speed and decreased spread are the buffs it needed, cooling less so, and damage nerf not so much.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
292
98
Yeah what I'm now noticing with the Sai is that it can fire for days without overheating and I don't think it can overheat at all on cold planets but with the damage nerf it has trouble dealing with any target before it finishes calling in reinforcement. I think the projectile speed and decreased spread are the buffs it needed, cooling less so, and damage nerf not so much.
Someone has been saying the same (except damage nerf), and I think sai really needs cooling buff, as when I was playing, it kinda sucked on bugs on medium climate planet. You can try changing this state with some editor or smth, and tell if it didn't get much worse, but in my opinion sai is pretty balanced now.
 

苏莱曼gaster

Members
Members
Oct 3, 2026
9
0
嘿,我安装了这个模组和两个必需的依赖,但主武器的更改似乎没有效果。其他三级武器模组也没问题。你知道可能出了什么问题吗?