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Energy-Based and Special weaponry overhaul 1.3

A Mod for Helldivers 2
Energy-Based and Special weaponry overhaul akl_mod_preview_image
"Hello hello, how are you doing? Today we have modern weapons that made not of plastic this time, but of a real steel! Thanks to R&D, you can try well-made weapons right now, just for 1999,99 Super Credits! Hurry up before offer is not over!" - That's how i imagine nerds at super earth are telling you to purchase better guns.

Anyway, here's new addition to previous mods! I tried carefully to not overlook some weapons, as some of them are already pretty good. I hope you like it, have fun!

Change list:
  • JAR-5 Dominator (Cavadus' mod is first one to make Boltgun)
    • Projectile: changed to p/40-K Bolt Pistol rounds
    • Ergonomics: 30 -> 23
    • Magazine Capacity: 15 -> 12
    • Reloading Speed: 3.8 -> 4.2
    • Recoil Drift Horizontal: 30 -> 70
    • Recoil Drift Vertical: 30 -> 550
    • Recoil Climb Horizontal: 50 -> 180
    • Recoil Climb Vertical: 120 -> 700
    • Weapon Sway: 0.8 -> 1
    • Horizontal Spread: 10 -> 5
    • Vertical Spread: 10 -> 5
  • R/40-K Hot-Shot Marksman Rifle
    • Magazine Capacity: 12 -> 20
    • Spare and Supply Mags: 7 -> 6
    • Projectile Velocity: 500 -> 1500
    • Weapon Sway: 1 -> 0.8
    • Fire mode changed from single rounds to burst (should be easier spraying shots at medium enemies, and it should be fine shooting singular shots)
  • PLAS-1 Scorcher
    • Armor Penetration Direct: 2 -> 3
    • Added Burst fire mode
    • Weapon Sway: 1 -> 0.9
    • Magazine Capacity: 20 -> 26
  • PLAS-101 Purifier
    • Explosion Outer Radius: 3 -> 3.5
    • Explosion Shockwave Radius: 4 -> 4.5
    • Weapon Sway: 1 -> 0.9
  • SG-8P Punisher Plasma
    • Explosion Outer Radius: 3 -> 3.5
  • PLAS-39 Accelerator Rifle
    • Standard Damage: 250 -> 300
    • Fire Rate: 550 -> 750
    • Weapon Sway: 1 -> 0.8
  • LAS-16 Sickle
    • Standard Damage: 60 -> 80
    • Durable Damage: 6 -> 10
    • Weapon Sway: 1 -> 0.9
    • Cooling Per Second: 8 -> 10
  • LAS-17 Double-Edge Sickle
    • Standard Damage: 60 -> 80
    • Durable Damage: 6 -> 10
    • Cooling Per Second: 8 -> 10
    • Spare Heatsinks: 3 -> 5
  • LAS-12 Sai
    • Fire Rate: 800 -> 1200, 800
    • Standard Damage: 80 -> 60
    • Durable Damage: 4 -> 8
    • Projectile Velocity: 100 -> 700
    • Heat Per Shot: 2 -> 1.6
    • Cooling Rate: 5.4 -> 7
    • Ergonomics: 65 -> 75
    • Spread: 140 -> 80
    • Recoil Climb Vertical: 25 -> 14
  • LAS-13 Trident (everyone's HD1 favorite)
    • Durable Damage: 6 -> 10
    • Cooling Per Second: 15 -> 23
  • ARC-12 Blitzer
    • Standard Damage: 50 -> 75
    • Armor Penetration (Direct and Slight): 3 -> 4
  • VG-70 Variable
    • Armor Penetration Slight: 2 -> 3 (It's 2,3,2,1 for funky inconsistent medium pen)
    • Standard Damage: 85 -> 90
    • Ergonomics: 25 -> 45
    • Magazines from Supply: 7 -> 9
    • Spare Magazines: 7 -> 9
  • FLAM-66 Torcher
    • Durable Damage: 2 -> 3
    • Standard Damage: 2 -> 3
    • Magazine Capacity: 100 -> 120
    • Spare and Supply Mags: 6 -> 7
  • LAS-5 Scythe: Unable to change at all sadly :(

Requires Bingus Shared Loader v18 or above



And HD2Runtime v0.28.1 or above (placed lesser priority than Bingus Loader)

423.5 KB
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Uploaded by
D-Glitch
Downloads
588
Comments
32
Views
3,555
First release
Last update
Platform
PC 
Version
1.3
Total Size
423.5 KB
Rating
5.00 star(s) 2 ratings

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  • PC Shotguns overhaul

  • PC Hot Shot Full Auto

Latest updates

  1. 1.3

    Jar-5 was still too easy for such an immense power i gave it. Drift vertical recoil: 550 -> 620...
  2. 1.2

    According to one cool guy, Sai was too good to be legal, so we're gonna just.. Sai Heat per...
  3. 1.1

    Blitzer didn't get that good anyway, so buff. Sai was supposed to fire fast with little damage...

polishkawa

Members
Members
Oct 1, 2026
2
0
Yes, it should work. Just place your needed mod above this one in priority.
dont you mean below it?


If i want some other mod to overwrite the changes of the SAI of this mod i would need to place it below your mod on arsenal?
 

D-Glitch

Members
Members
Sep 27, 2026
77
22
dont you mean below it?


If i want some other mod to overwrite the changes of the SAI of this mod i would need to place it below your mod on arsenal?
Uhh i dunno, it works for me like the higher--the more priority. Yours can be different so yeah, i guess you can place your mod under mine. I noticed that non-HD2Runetime mods often change game over the Runetime mods, so there might be no difference.
 

Flexiflo

Members
Members
Sep 16, 2026
14
8
Oh, Oh. Torcher.
For the love of Democracy please give it stagger.

Being blasted in the face by adhesive incendiary fuel stuff would, I believe, give one pause to reconsider one's behaviour.
 

kyomadesu

Members
Members
Sep 28, 2026
10
5
Alright, so the SAI's overheat is actually in a pretty reasonable spot now, but here comes a new problem: what did you do? When I stop firing right before it overheats and wait for it to cool down, the screen keeps shaking non-stop, like I'm still shooting. LAS-16 has the same issue too.
 

nutsmeg

Members
Members
Oct 23, 2025
2
0
so HD2runtime page state that always give bingus higher load order
 

D-Glitch

Members
Members
Sep 27, 2026
77
22
Alright, so the SAI's overheat is actually in a pretty reasonable spot now, but here comes a new problem: what did you do? When I stop firing right before it overheats and wait for it to cool down, the screen keeps shaking non-stop, like I'm still shooting. LAS-16 has the same issue too.
Well that's not intended. I'm gonna test it later this day. Maybe some other weapons are making it like this or something.