Energy-Based and Special weaponry overhaul 1.5.1

A Mod for Helldivers 2
Energy-Based and Special weaponry overhaul akl_mod_preview_image
"Hello hello, how are you doing? Today we have modern weapons that made not of plastic this time, but of a real steel! Thanks to R&D, you can try well-made weapons right now, just for 1999,99 Super Credits! Hurry up before offer is not over!" - That's how i imagine nerds at super earth are telling you to purchase better guns.

Anyway, here's new addition to previous mods! I tried carefully to not overlook some weapons, as some of them are already pretty good. I hope you like it, have fun!

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No longer updated, check Total Arsenal Overhaul
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Change list:
  • JAR-5 Dominator (Cavadus' mod is first one to make Boltgun)
    • Projectile: 160dmg + 115explosive dmg from bolt pistol
    • AP: 3 -> 4
    • Ergonomics: 30 -> 23
    • Magazine Capacity: 15 -> 10
    • Reloading Speed: 3.8 -> 4.2
    • Recoil Drift Horizontal: 30 -> 70
    • Recoil Drift Vertical: 30 -> 620
    • Recoil Climb Horizontal: 50 -> 180
    • Recoil Climb Vertical: 120 -> 900
    • Weapon Sway: 0.8 -> 1
    • Horizontal Spread: 10 -> 5
    • Vertical Spread: 10 -> 5
  • R/40-K Hot-Shot Marksman Rifle
    • Magazine Capacity: 12 -> 20
    • Spare and Supply Mags: 7 -> 6
    • Projectile Velocity: 500 -> 1500
    • Weapon Sway: 1 -> 0.8
    • Fire mode changed from single rounds to burst (should be easier spraying shots at medium enemies, and it should be fine shooting singular shots)
  • PLAS-1 Scorcher
    • Armor Penetration Direct: 2 -> 3
    • Added Burst fire mode
    • Weapon Sway: 1 -> 0.9
    • Magazine Capacity: 20 -> 26
    • Explosion outer radius: 2 -> 3
    • Explosion inner radius: 1 -> 1.5
  • PLAS-101 Purifier
    • Explosion Outer Radius: 3 -> 3.5
    • Explosion Shockwave Radius: 4 -> 4.5
    • Weapon Sway: 1 -> 0.9
  • SG-8P Punisher Plasma
    • Explosion Outer Radius: 3 -> 3.7
    • Explosion shockwave radius: 4 -> 4.2
    • Explosion Normal/Durable damage: 225 -> 230
  • PLAS-39 Accelerator Rifle
    • Mag capacity: 9 -> 18 (let's say it drains 1/2 of each tube now)
    • Spare/Supply mags: 12 -> 7
    • Ergonomics: 60 -> 65
    • Projectile velocity: 1000 -> 1800
    • Standard Damage: 250 -> 300
    • Fire Rate: 550 -> 700
    • Weapon Sway: 1 -> 0.8
  • LAS-16 Sickle
    • Standard Damage: 60 -> 80
    • Durable Damage: 6 -> 10
    • Weapon Sway: 1 -> 0.9
    • Cooling Per Second: 8 -> 10
    • Spread: 20 -> 15
    • Projectile velocity: 1300 -> 1500
  • LAS-17 Double-Edge Sickle
    • Standard Damage: 60 -> 80
    • Durable Damage: 6 -> 10
    • Cooling Per Second: 8 -> 10
    • Spare Heatsinks: 3 -> 5
    • Spread: 20 -> 15
    • Projectile velocity: 1300 -> 1500
  • LAS-12 Sai
    • Fire Rate: 800 -> 1200, 800
    • Standard Damage: 80 -> 60
    • Durable Damage: 4 -> 8
    • Projectile Velocity: 100 -> 700
    • Heat Per Shot: 2 -> 1.35
    • Cooling Rate: 5.4 -> 8
    • Ergonomics: 65 -> 75
    • Spread: 140 -> 80
    • Recoil Climb Vertical: 25 -> 14
  • LAS-13 Trident (everyone's HD1 favorite)
    • Durable Damage: 6 -> 10
    • Cooling Per Second: 15 -> 23
  • ARC-12 Blitzer
    • Standard Damage: 50 -> 75
    • Armor Penetration (Direct and Slight): 3 -> 4
    • Stun build-up: 0.9 -> 1.3
  • VG-70 Variable
    • Armor Penetration Slight: 2 -> 3 (It's 2,3,2,1 for funky inconsistent medium pen)
    • Standard Damage: 85 -> 90
    • Ergonomics: 25 -> 45
    • Magazines from Supply: 7 -> 9
    • Spare Magazines: 7 -> 9
  • FLAM-66 Torcher
    • Durable Damage: 2 -> 3
    • Standard Damage: 2 -> 3
    • Magazine Capacity: 100 -> 120
    • Spare and Supply Mags: 6 -> 7
  • LAS-5 Scythe: Unable to change at all sadly :(

Requires Bingus Shared Loader v18 or above ("Always place this mod last in the load order.")

And HD2Runtime v0.30.3 or above (placed lesser priority than Bingus Loader)
424.9 KB
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D-Glitch
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Comments
67
Views
9,857
First release
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Platform
PC 
Version
1.5.1
Total Size
424.9 KB
Rating
5.00 star(s) 2 ratings

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More mods from D-Glitch

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  • PC Assault Rifles overhaul

Latest updates

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  2. 1.5.0

    Fixed Jar-5 and upgrade to scythe now available. Also sickle getting upgrade because it needs to...
  3. 1.4

    -"And now, to the applause of the audience, here comes the most favorite, the most imbalanced...

Insomnia524

Members
Members
Sep 30, 2026
18
3
I may be doing something wrong here but neither of the hot shot fire rate modifications seem to work for me, both the burst and the entire full auto mod don't work at all for me.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
292
98
I may be doing something wrong here but neither of the hot shot fire rate modifications seem to work for me, both the burst and the entire full auto mod don't work at all for me.
Well that's strange. Maybe mods are conflicting (surely not just mine ones). Do all other weapons work as intended? You should meet all the requirements in order for this mod to work (if it's not broken of course).

-Try disabling all other mods and enable only those that you need to test.
-Try switching needed mods in different positions between each other (HD2Runtime meant to be placed lesser priority than Bingus loader)
-Try installing new mod versions (Bingus loader and HD2Runtime meant).
-Try purging mods and then loading them back.
 

Insomnia524

Members
Members
Sep 30, 2026
18
3
Well that's strange. Maybe mods are conflicting (surely not just mine ones). Do all other weapons work as intended? You should meet all the requirements in order for this mod to work (if it's not broken of course).

-Try disabling all other mods and enable only those that you need to test.
-Try switching needed mods in different positions between each other (HD2Runtime meant to be placed lesser priority than Bingus loader)
-Try installing new mod versions (Bingus loader and HD2Runtime meant).
-Try purging mods and then loading them back.
Literally everything else this mod does works, even changes the ammo count of the hot shot changed and all the modifiers for the other weapons seemed to work.
 

Gepetto98

Members
Members
Oct 5, 2026
5
1
interesting mod, gonna test the SAI-12 but i don't think the dmg nerf was necessary, she already struggle to deal with medium enemies. (gonna test and see for myself)
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
292
98
interesting mod, gonna test the SAI-12 but i don't think the dmg nerf was necessary, she already struggle to deal with medium enemies. (gonna test and see for myself)
That's exchange for increased fire rate, though you may be right, i should buff it plenty more. Have fun!
 

m0thing

Members
Members
Sep 18, 2026
4
1
love these changes, but dont want all of them would it be possible to have toggles for each weapon?
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
292
98
love these changes, but dont want all of them would it be possible to have toggles for each weapon?
As you might have noticed, my new update for AR buffs includes toggles. It takes a lot of time to implement them, but I can do it.