"Hello hello, how are you doing? Today we have modern weapons that made not of plastic this time, but of a real steel! Thanks to R&D, you can try well-made weapons right now, just for 1999,99 Super Credits! Hurry up before offer is not over!" - That's how i imagine nerds at super earth are telling you to purchase better guns.
Anyway, here's new addition to previous mods! I tried carefully to not overlook some weapons, as some of them are already pretty good. I hope you like it, have fun!
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No longer updated, check Total Arsenal Overhaul
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Change list:
Requires Bingus Shared Loader v18 or above ("Always place this mod last in the load order.")
And HD2Runtime v0.30.3 or above (placed lesser priority than Bingus Loader)
Anyway, here's new addition to previous mods! I tried carefully to not overlook some weapons, as some of them are already pretty good. I hope you like it, have fun!
-----------------------------------------------
No longer updated, check Total Arsenal Overhaul
------------------------------------------------
Change list:
- JAR-5 Dominator (Cavadus' mod is first one to make Boltgun)
- Projectile: 160dmg + 115explosive dmg from bolt pistol
- AP: 3 -> 4
- Ergonomics: 30 -> 23
- Magazine Capacity: 15 -> 10
- Reloading Speed: 3.8 -> 4.2
- Recoil Drift Horizontal: 30 -> 70
- Recoil Drift Vertical: 30 -> 620
- Recoil Climb Horizontal: 50 -> 180
- Recoil Climb Vertical: 120 -> 900
- Weapon Sway: 0.8 -> 1
- Horizontal Spread: 10 -> 5
- Vertical Spread: 10 -> 5
- R/40-K Hot-Shot Marksman Rifle
- Magazine Capacity: 12 -> 20
- Spare and Supply Mags: 7 -> 6
- Projectile Velocity: 500 -> 1500
- Weapon Sway: 1 -> 0.8
- Fire mode changed from single rounds to burst (should be easier spraying shots at medium enemies, and it should be fine shooting singular shots)
- PLAS-1 Scorcher
- Armor Penetration Direct: 2 -> 3
- Added Burst fire mode
- Weapon Sway: 1 -> 0.9
- Magazine Capacity: 20 -> 26
- Explosion outer radius: 2 -> 3
- Explosion inner radius: 1 -> 1.5
- PLAS-101 Purifier
- Explosion Outer Radius: 3 -> 3.5
- Explosion Shockwave Radius: 4 -> 4.5
- Weapon Sway: 1 -> 0.9
- SG-8P Punisher Plasma
- Explosion Outer Radius: 3 -> 3.7
- Explosion shockwave radius: 4 -> 4.2
- Explosion Normal/Durable damage: 225 -> 230
- PLAS-39 Accelerator Rifle
- Mag capacity: 9 -> 18 (let's say it drains 1/2 of each tube now)
- Spare/Supply mags: 12 -> 7
- Ergonomics: 60 -> 65
- Projectile velocity: 1000 -> 1800
- Standard Damage: 250 -> 300
- Fire Rate: 550 -> 700
- Weapon Sway: 1 -> 0.8
- LAS-16 Sickle
- Standard Damage: 60 -> 80
- Durable Damage: 6 -> 10
- Weapon Sway: 1 -> 0.9
- Cooling Per Second: 8 -> 10
- Spread: 20 -> 15
- Projectile velocity: 1300 -> 1500
- LAS-17 Double-Edge Sickle
- Standard Damage: 60 -> 80
- Durable Damage: 6 -> 10
- Cooling Per Second: 8 -> 10
- Spare Heatsinks: 3 -> 5
- Spread: 20 -> 15
- Projectile velocity: 1300 -> 1500
- LAS-12 Sai
- Fire Rate: 800 -> 1200, 800
- Standard Damage: 80 -> 60
- Durable Damage: 4 -> 8
- Projectile Velocity: 100 -> 700
- Heat Per Shot: 2 -> 1.35
- Cooling Rate: 5.4 -> 8
- Ergonomics: 65 -> 75
- Spread: 140 -> 80
- Recoil Climb Vertical: 25 -> 14
- LAS-13 Trident (everyone's HD1 favorite)
- Durable Damage: 6 -> 10
- Cooling Per Second: 15 -> 23
- ARC-12 Blitzer
- Standard Damage: 50 -> 75
- Armor Penetration (Direct and Slight): 3 -> 4
- Stun build-up: 0.9 -> 1.3
- VG-70 Variable
- Armor Penetration Slight: 2 -> 3 (It's 2,3,2,1 for funky inconsistent medium pen)
- Standard Damage: 85 -> 90
- Ergonomics: 25 -> 45
- Magazines from Supply: 7 -> 9
- Spare Magazines: 7 -> 9
- FLAM-66 Torcher
- Durable Damage: 2 -> 3
- Standard Damage: 2 -> 3
- Magazine Capacity: 100 -> 120
- Spare and Supply Mags: 6 -> 7
- LAS-5 Scythe: Unable to change at all sadly

Requires Bingus Shared Loader v18 or above ("Always place this mod last in the load order.")
And HD2Runtime v0.30.3 or above (placed lesser priority than Bingus Loader)